That fresh blog post smell. Ah!
As our regular audience may or may not know, we recently conducted a beta event. How did it go? How did we intend for it to go? Did it go that way? Now that it's gone (but not really) how do we proceed in the coming days?
Get a cup of tea, it's quite a ride. Read More
If you haven't read the first part, I highly recommend it.
Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer games for Zero Sum Future. I'm also going to talk about some as-yet unsolved problems that have hypothetical solutions – that way, I can offer some insight into the thinking processes from behind the curtain.
Without further ado, let's begin. Read More
Let's say you are making a multiplayer game, and because you live in the 21st century, this game needs to be played over the Internet. That means you need to write network code. This is a fairly lengthy topic, so part 1 is going to be a general overview, and part 2 is going to be how we solved these problems in Zero Sum Future.
tl;dr: This is hard. If you have a lot of money, it's considerably less hard, like most things in life. Read More
On today's episode of Making an Engine, we're gonna talk about clicking things.
This might not seem super cutting edge, but it's a surprisingly difficult and interesting question with multiple possible solutions. As with all problems worth solving, we shall begin with the parameters in question and the motivation. Read More
I once had a friend ask me about what it was like making a game engine from scratch. He did not think it was possible that one could make a game and an engine at the same time – both of those were very time-consuming projects. This series is about that. Read More
Even odds say that if you are reading this right now, you participated (or at least heard about) the little pre-alpha party we had last Sunday, February 11th. This is the obligatory post-mortem post. Read More
TL;DR: Overall feedback is positive, there is a long road ahead for us here at Plungerhorse, and some of fixes are going to be their own blog posts, so you got that to look forward to that.