Developer's Blog

The Dev Blog for the upcoming game Zero Sum Future, where our lead programmer walks through engine design, game design, and more!

Making An Engine 3: Networks Suck (Part 1)

Let's say you are making a multiplayer game, and because you live in the 21st century, this game needs to be played over the Internet. That means you need to write network code. This is a fairly lengthy topic, so part 1 is going to be a general overview, and part 2 is going to be how we solved these problems in Zero Sum Future.

tl;dr: This is hard. If you have a lot of money, it's considerably less hard, like most things in life.

Read More