Developer's Blog

The Dev Blog for the upcoming game Zero Sum Future, where our lead programmer walks through engine design, game design, and more!

Making An Engine 4: Networks Suck (Part 2)

If you haven't read the first part, I highly recommend it.

Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer games for Zero Sum Future. I'm also going to talk about some as-yet unsolved problems that have hypothetical solutions – that way, I can offer some insight into the thinking processes from behind the curtain.

Without further ado, let's begin.

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