News about the upcoming competitive multiplayer city-builder Zero Sum Future

Dev Update January 1st

Over the final weeks of 2018, we’ve been hard at work getting Zero Sum Future ready for our January 9th release to Steam Early Access. Listed below are some of the recent additions:

  • UI Improvements

  • Added a System View option for camera (default hotkey is F5)

  • Added Doodads to planets

    • Doodads are just visual clutter to improve the look of planets

    • Building something immediately destroys whatever doodads are in that location

  • Buffed the Investigate player power and fixed a bug where it didn’t trigger correctly

  • Fixed a shuttle pathing issue

  • Added an option to fulfill population requests by default

  • Rebalanced game to make games shorter and more intense

    • Workers’ wages now increase based on the planet’s Expectation Level

  • Minor Skybox improvements

  • Illegal Buildings can no longer be deleted

  • Made various optimizations to make the game load quicker and run better

by Ali